The core of the experience is the Adventure, which lets you choose between the original Classic mode and the new Nitro-Fueled mode. Some items have unique twists, such as a shield that can be optionally shot forward as a projectile. Items all have familiar parallels in the Mario Kart milieu, including the Warp Orb that is basically just the blue shell but it’s a crackling ball of magic. The boosting is the biggest departure, as a lot of other elements are familiar, including timing hops at the end of ramps to trigger a boost when you land. It’s finicky, but reminds me of how mini turbos used to work in old Mario Kart games. Drifting involves pressing a shoulder button to hop and lean into a turn, and then tapping the opposite shoulder button in good rhythm to boost. The similarities between other kart racers is apparent, but Nitro-Fueled does a lot of things just different enough to be hard to adjust to if you’ve been playing a ton of Mario Kart 8 Deluxe. Aside from a terse difficulty curve and a frustrating port to Switch, Crash Team Racing Nitro-Fueled lives up to the original’s legacy and then some.
Now on Nintendo platforms for the first time, Activision and Beenox have remade Crash Team Racing for the modern era, even throwing in the races from the sequel Crash Nitro Kart for good measure. While derivative in spots, it had awesome mechanics, decent level design, and an expansive Diddy Kong Racing-esque Adventure mode. Back in the day, Crash Team Racing was great. At this point, most of them have faded away, but one of the few that stayed more firmly in memory was the 1999 Naughty Dog-developed racer Crash Team Racing, which was the closest the PlayStation had to a Mario Kart game.
#Crash team racing nitro fueled review cracked
When Mario Kart cracked the code on mascot racing games, a wealth of other challengers popped up over the years across multiple companies and systems.