The FaceRig end goal is to provide a full featured real time digital actor set for home use.Key Features:Real time head and expression tracking in an input video stream, (also with audio analysis).Combining tracked data with additional virtual puppeteering input.On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration) Rendering and lighting the animated model in real time, in a user selected background.Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).Provide the interface for tuning the parameters of all operations above.Customizable avatars.
For more details about this version visit believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future.
Use facerig pro#
For more details, take a look at the Pro DLC description the Studio Version allows commercial use, as well as access to the expression mo-cap data.
Use facerig upgrade#
If you are under this threshold you can use Classic, if you are above you need to upgrade to Pro or Studio.the FaceRig Pro DLC, which allows you to monetize videos on YouTube/Twitch regardless of the monthly revenue, but not for content exclusive to paid/subscription based services, such as the new YouTube Red (for content that is exclusive to YouTube Red or similar you will need FaceRig Studio).FaceRig Pro does not bring new assets, technical features or improvements to FaceRig Classic. This includes ad-based revenue and voluntary donations (one time or recurrent such as a Patreon). We consider commercially significant using it on any avenue (channel) that produces you more than $500 monthly revenue. To find out more about ULSee Inc., visit or email them at Our previous tracking technology was provided by Visage Technologies.FaceRig has three versions:FaceRig Classic is the base version of FaceRig, which allows for home non-profit use and even limited monetization on YouTube/Twitch or similar as long as the commercial aspect of it is not significant. (More on )FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by ULSee Inc. It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig. Thanks to its ability to intercept webcam input and replace the images that your webcam captures with other types of content, you can basically send whatever you've created as output from that same webcam.FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. Users have access to a real-time head and expression tracking in an input video stream that includes audio analysis, virtual puppeteering input can be combined with tracked data, animation re-targeting can be done on-the-fly, voice alteration, and much more.
The end goal of FaceRig is to be a complex real-time digital actor set that can be used from the house. Doesn't matter who you are, a YouTuber, a streamer, a gamer, model, animation artists, and so on, this program will be useful to you. It was developed and published by Holotech Studios on July 7th, 2015.įaceRig is an open platform where you can create so many things, from characters, backgrounds, props, and then import it all into the program. The final result can be recorded as a movie, or it can be streamed to Twitch, Skype, Hangouts, and other such services that can use a webcam in real time. FaceRig is a program that lets anyone that has a webcam of any sorts to embody characters digitally.